Gamepass
+50% Inventory Space Increase
Updated:
Carry 50% more items in your personal inventory before you have to drop loot in the truck.
- Price
- R$ 399
- Effect
- Adds 50% more slots to the personal inventory you carry on foot — fewer trips back to the vehicle while clearing a locker.
- Worth It Tier
- standard
- Source
- ✅ verified
Overview
+50% Inventory Space Increase adds half again as many slots to the personal on-foot inventory you carry while looting a locker. The result is fewer return trips to your vehicle in the middle of clearing an auction, which compounds across every area but matters most in Farmyard and Shipyard where lockers contain large, varied loot.
At 399 Robux it is one of the standard-tier passes — comparable in price and tier to Lucky Grading and just above Car Weight. The verified entity description specifies that the +50% slots apply to the personal (on-foot) inventory, not to the shop or vehicle.
In Depth
The Storage Hunters auction loop puts your character on foot inside the locker once the bid is won, collecting items one by one until your inventory fills up. When it fills, you stop, walk or drive back to your vehicle, drop the loot, and return. +50% Inventory Space Increase makes that interruption happen later — fewer breaks per locker.
The pass's value scales with how many distinct items a typical locker produces. In Junk Yard, lockers tend to produce small numbers of cheap items, so the per-locker benefit is real but modest. In Farmyard and Shipyard, lockers can produce large amounts of varied loot, and the inventory cap becomes a real workflow constraint.
The verified effect is clear about scope — 'personal inventory you carry on foot.' This is not the same as vehicle weight (handled by +50% Car Weight Increase) or shop sell capacity (handled by +50% Selling Space). All three are independent passes that target different points in the storage chain, and the fastest-progressing players generally end up buying all three.
Mechanics
- Effect: adds 50% more slots to the personal on-foot inventory, per the verified entity description.
- Price: 399 Robux (standard tier, one-time purchase).
- Scope: applies to the personal carry-inventory only; vehicle weight and shop capacity are separate passes (car-weight-50 and selling-space-50).
- Does NOT stack with itself; standard Roblox gamepass convention applies.
- Account-bound — buy once, applies to every character session on the same account.
Pros & Cons
Pros
- Reduces mid-locker interruptions, especially in Farmyard and Shipyard where lockers are large and varied.
- Compounds with Selling Space and Car Weight to optimise the full inventory chain (locker → on-foot → vehicle → shop).
- Standard-tier price aligns with the other 'core economic' passes — easy to bundle.
- Permanent, account-bound — no recurring cost.
Cons
- Marginal benefit in Junk Yard, where lockers rarely fill the base inventory.
- Does not solve the vehicle-weight bottleneck — heavy items still require Car Weight upgrades.
- At 399 Robux it competes with Lucky Grading for the same standard-tier slot.
- On its own, the pass widens one bottleneck but exposes the next (vehicle weight) faster.
Quick Reference
| Price | 399 Robux |
|---|---|
| Worth-It Tier | standard |
| Effect Scope | Personal on-foot inventory only — not vehicle or shop |
| Most Useful In | Farmyard + Shipyard (largest, most varied lockers) |
| Least Useful In | Junk Yard — small lockers rarely fill base inventory |
| Pairs With | +50% Selling Space, +50% Car Weight (full storage chain) |
| Source Confidence | Price + effect verified against existing entity data |
How To Use
- Buy this pass when you start regularly finishing Back Alley or Farmyard lockers with an interrupt to drop loot at your vehicle — that is the signal the base inventory is the bottleneck.
- Plan to buy +50% Selling Space and +50% Car Weight in the same arc; on its own this pass widens one stage of the chain but the next stage will saturate next.
- Track 'mid-locker interrupts per session' before and after purchase — that ratio is the clearest ROI signal.
- Skip this pass if you intend to stay in Junk Yard; the base inventory is usually enough for that area's loot density.
Patch History
- Gamepass-level change history is not publicly documented on the Storage Hunters Wiki at the time of writing. Refer to the official Roblox game page for current pricing and effect descriptions.
Pairs Well With
- +50% Selling SpaceShop-side counterpart — together they widen the locker → on-foot → vehicle → shop chain on the carry and sell ends.
- +50% Car Weight IncreaseVehicle-side counterpart — handles the middle of the same storage chain.
- Lucky GradingSame standard tier and price — both target 'value per locker' but on different mechanics.
- Quick Sell from InventoryPairs naturally — Inventory Space lets you carry more, Quick Sell lets you offload the low-value chunk without driving back.
- FarmyardArea where the +50% slots start producing measurable benefit per locker.
- ShipyardArea where the full storage chain (inventory + vehicle + selling) is at its most relevant.