Area
Farmyard
Updated:
Third area — farm-tier auctions featuring animals, crops, and agricultural machinery.
- Unlock Order
- 3
- Description
- The Farmyard introduces livestock, plants, and farm equipment as standard locker contents. Tractors, animals like Sheep and Horses, and bulky farm goods make hauling weight matter for the first time.
- Typical Items
- Tractor Tire
- Horse
- Sheep
- Pig
- Chicken
- Apple Tree
- Wheelbarrow
- Source
- ✅ verified
Overview
The Farmyard is the third area and the first one where the game's economy starts pushing back. Lockers contain livestock, crops, and farm machinery — Sheep, Horse, Pig, Chicken, Tractor Tires, Apple Trees, Wheelbarrows — items that are bulky enough to expose the limits of a starter truck for the first time.
If Back Alley taught you bid discipline, the Farmyard teaches you logistics. The auction is only half the problem; the second half is whether you can get the loot home in one trip.
In Depth
Farmyard auctions sit third in the four-area unlock chain. Exact unlock thresholds are not publicly documented on the Storage Hunters Wiki; the area-progression guide reports an anecdotal community estimate of four-to-six hours of focused play — useful as a rough waypoint, not a confirmed target.
The pool composition is what makes the area distinctive. Livestock (Sheep, Horse, Pig, Chicken, plus database entries for Llama) is the headline category. Crops and produce (Apple Tree, Apple Seeds, Bamboo Tree) sit alongside heavy farm machinery (Tractor Tire, Wheelbarrow, with Bulldozer often appearing in adjacent Shipyard auctions). Per the cross-area item index, Farmyard prices span a wide band — from sub-$2 produce on the floor to four-figure heavy equipment on the ceiling.
Visually, the Farmyard sells the 'rural auction' fantasy: barns, fenced enclosures, parked tractors. The auction blocks are spaced further apart than in Junk Yard or Back Alley, which means individual trips take longer — another reason vehicle choices start to matter here.
Mechanics
- Confirmed Farmyard pool entries include Sheep, Horse, Pig, Chicken, Tractor Tire, Apple Tree, and Wheelbarrow; the item index also tracks Llama in this category.
- This is the first area where the area-progression guide explicitly calls out vehicle weight as a constraint — a single Tractor or Bulldozer can saturate a starter truck.
- Livestock items have unique handling: their resale value is documented in the item database, but in-game logistics (transport behavior, decay if any) are not exhaustively covered in publicly available sources at the time of writing.
- Produce items (Apple Tree, Apple Seeds, Bamboo Tree) anchor the low end of the Farmyard pool and are the cheap-but-numerous loot a single locker can produce in volume.
- Mutations stack the same way as in every other area, but Farmyard items reward bigger stacks because the base prices on the heavy machinery are large enough to amplify visibly.
Pros & Cons
Pros
- Pool is genuinely varied — livestock, produce, machinery — supporting multiple shop-sell strategies.
- Heavy-equipment items push mutation stacking into seriously profitable territory.
- First area where vehicle and weight upgrades produce a measurable payoff per haul.
- Lower-end produce items provide consistent volume sales even when the headline lockers go cold.
Cons
- Starter trucks bottleneck on the heavy items — a great pull is wasted if you cannot transport it.
- Live-animal items add a logistics wrinkle that is under-documented on the public wiki.
- Bid amounts continue to climb; cold streaks erode bankroll faster than in Back Alley.
- The spaced-out auction blocks mean longer travel time between bids, lowering bids-per-hour.
Quick Reference
| Unlock Order | 3 of 4 |
|---|---|
| Unlock Threshold | Not publicly documented; community estimate ~4–6 hrs focused play (area-progression guide) |
| Confirmed Pool Items | Sheep, Horse, Pig, Chicken, Tractor Tire, Apple Tree, Wheelbarrow |
| Vehicle Weight Pressure | High — first area where +50% Car Weight gamepass measurably helps |
| Price Band (cross-area item-index reads) | Produce on the floor (~$1) up to heavy equipment in the thousands |
| Livestock Logistics | Under-documented publicly — verify in-game before committing high bids |
| Source Confidence | Pool list verified against existing entity data + area-progression guide |
How To Use
- Before bidding on heavy machinery, plan the haul route — confirm your truck can carry the item, or pre-position a second vehicle.
- Treat the +50% Car Weight gamepass as a genuine Farmyard unlock; without it, every Tractor or Wheelbarrow pull stresses your hauling capacity.
- Mix high-bid machinery auctions with low-bid produce lockers — the produce keeps cash flowing while you wait for the bigger pulls.
- Watch which auction blocks consistently produce livestock versus machinery; bid accordingly based on which your shop sells faster.
- Reserve mutation stacks for confirmed high-base items (Tractor Tire, Bulldozer-adjacent loot) — multipliers on $1 produce are not where the math earns out.
- If you are running cold, drop back to Back Alley for a session — smaller bids, faster cycles, easier to rebuild a buffer.
Patch History
- Patch-level history for this area is not publicly documented on the Storage Hunters Wiki at the time of writing. Refer to the official Roblox game page for the latest in-game update notes.
Pairs Well With
- HorseHeadline livestock pull — the high-end of the Farmyard animal category.
- SheepMid-tier livestock — the most common 'good locker' result players report from Farmyard auctions.
- Tractor TireHeavy farm equipment — the canonical 'why you need the Car Weight gamepass' Farmyard pull.
- Apple TreeCrop entry — illustrates the produce end of the Farmyard pool's price range.
- ChickenFloor-tier livestock — high volume, low individual price, useful for steady shop turnover.
- Back AlleyLower-bankroll fallback when Farmyard cold streaks erode your buffer.
- ShipyardFinal unlock — pivots from farm machinery to industrial equipment and watercraft.