Storage HuntersWiki

Mutation

Dirty

Updated:

Lowers an item's sell value below its base price — typically applied automatically to items rescued from filthy lockers.

Value Multiplier
0.8x
Visual Style
Brown muddy gradient overlay
Obtainable
yes
Source
✅ verified

Overview

Dirty is the 0.8x mutation in Storage Hunters: Open World — a negative entry in the 24-mutation roster. Dirty is the ONLY confirmed negative multiplier in the entire mutation set at 0.8x — it lowers an item's sell price below its base.

Brown muddy gradient overlay — the visual is a warning, not a flex. Applied to a Scrap Dominus ($565 base, the canonical mutation-stacking example from the mutation-strategy guide), a single Dirty roll lands the item at roughly $452 pre-stack.

In Depth

Dirty applies a 0.8x multiplier to an item's sell price. The mutation is identified visually by its brown muddy gradient overlay, and per the entity record it is obtainable through normal play (`obtain: yes`).

Like every confirmed mutation, Dirty contributes additively when stacked with other mutations on the same item. The mutation-strategy guide states the rule plainly: "When an item rolls multiple mutations, the multipliers ADD — they do not multiply." A Silver (2x) plus Gold (4x) item sells for 6x base, not 8x. Read Dirty's 0.8x the same way — it contributes 0.8x to whatever the total stack multiplier ends up being, not as a standalone "0.8x on top of everything else" effect.

Concretely: a Scrap Dominus ($565 base) with a single Dirty roll lands at roughly $452. The same Scrap Dominus with the same Dirty plus a Void (35x) lands at ($565 × (0.8 + 35 − 1)) = $19,662 — the additive math is what makes high-base items the right place to chase Dirty stacks, not low-base junk loot.

Mechanics

  • Multiplier: 0.8x (numeric 0.8), applied at sell time.
  • Tier: negative — the only mutation in this tier among the 24-mutation roster.
  • Stacking rule: additive (not multiplicative). Multiple mutations on the same item combine into a single summed multiplier, per the mutation-strategy guide.
  • Visual identifier: Brown muddy gradient overlay.
  • Area-agnostic: the mutation system applies to every item regardless of which area's auction it came from — Junk Yard, Back Alley, Farmyard, and Shipyard all roll under the same rules.
  • Source confidence: multiplier value verified against existing entity data; drop rates and per-area odds explicitly NOT documented per the mutation-strategy guide.

Pros & Cons

Pros

  • 0.8x contribution to any item it rolls on — meaningful payout when applied to high-base loot.
  • Additive stacking means this mutation always contributes its full value to a combined stack — no diminishing returns.
  • Light multiplier — still positive, and contributes additively to stacks even if it does not pay off massively on its own.
  • Area-agnostic — can roll on items from any of the four areas, so chasing it does not lock you into a specific progression stage.

Cons

  • Stand-alone value is small — a single roll without other mutations on the same item produces only a modest premium.
  • Drop rates and per-area odds are not publicly documented — strategic planning relies on volume play rather than targeted chasing.
  • This mutation lowers sell value rather than raising it — selling a Dirty item raw destroys margin.
  • Combining mutations requires repeated favourable rolls on the same item, which the public wiki does not document as a controllable process.

Quick Reference

Multiplier0.8x
Numeric Value (for stacking)0.8
Tiernegative
Visual IdentifierBrown muddy gradient overlay
ObtainableYes (drop conditions not exhaustively documented)
Stacking RuleAdditive — combines with other mutations as a sum, not a product (mutation-strategy guide)
Source ConfidenceMultiplier verified against existing entity data + mutation-strategy guide

How To Use

  1. Use the Mutation Stacker calculator (/tools/mutation-stacker) to model Dirty's 0.8x contribution against any item base price before chasing the roll on auction.
  2. Stack Dirty with other mutations to maximise return — remember the additive rule: a 0.8x plus another 5x mutation lands at 5.8x total, not 4x.
  3. Target Dirty rolls on the highest-base items you can afford to bid on — Shipyard machinery (Industrial Robot Arm, Hydraulic Press) and Exclusive accessories (Gangster Dominus class) pay back the multiplier most clearly.
  4. Do not sell Dirty items raw — even one additional positive mutation on the same item cancels the negative multiplier, per the mutation-strategy guide's first stacking rule.
  5. Track which auctions and areas tend to produce mutated items in your sessions — public sources do not document drop rates, so the only meaningful data is your own observation.

Patch History

  • Patch-level history for this mutation is not publicly documented on the Storage Hunters Wiki at the time of writing. Refer to the official Roblox game page for the latest in-game update notes.

Pairs Well With

Frequently Asked Questions

▸What does the Dirty mutation do?
Dirty applies a 0.8x multiplier to an item's sell price. The multiplier is additive when combined with other mutations on the same item, per the mutation-strategy guide.
▸How does Dirty compare to other mutations?
Dirty is a negative-tier mutation. It sits alone in the negative bracket. The full tier table is on the mutation-strategy guide.
▸Does Dirty multiply or add with other mutations?
Adds. The mutation-strategy guide is explicit: "When an item rolls multiple mutations, the multipliers ADD — they do not multiply." A 0.8x plus a 5x mutation on the same item lands at 5.8x total, not 4x.
▸Where should I chase Dirty rolls?
On the highest-base items you can afford to bid on. Confirmed high-base loot includes Shipyard machinery (Industrial Robot Arm, Hydraulic Press, Long-Haul Truck) and Exclusive accessories (Gangster Dominus class at $15,000 base). A Scrap Dominus ($565 base) plus Dirty lands at roughly $452 as a concrete reference.
▸What does Dirty look like visually on a shop shelf?
Brown muddy gradient overlay. The visual identifier is the easiest way to confirm a roll at a glance.
▸Is Dirty obtainable through normal play?
Per the entity record, this mutation is flagged as obtainable. Specific drop rates and per-area odds are not exhaustively documented in publicly available community sources at the time of writing — the mutation-strategy guide explicitly calls this out as a documentation gap.
▸Can I use the Mutation Stacker calculator to model Dirty?
Yes. The Mutation Stacker tool (/tools/mutation-stacker) loads all 24 mutations with their numeric multipliers and the catalogued item base prices, so you can model any stack involving Dirty against any catalogued item before chasing the roll.
▸Should I always sell Dirty items at full price?
Almost never raw. Dirty's 0.8x multiplier lowers sell value below base. The mutation-strategy guide's first stacking rule is explicit: even one additional positive mutation on the same item cancels the Dirty penalty — so stack before selling whenever possible.