Storage HuntersWiki

Mutation

Dirty

Updated:

Lowers an item's sell value below its base price — typically applied automatically to items rescued from filthy lockers.

Value Multiplier
0.8x
Visual Style
Brown muddy gradient overlay
Obtainable
yes
Source
verified

Overview

Dirty is the 0.8x mutation in Storage Hunters: Open World — a negative entry in the 24-mutation roster. Dirty is the ONLY confirmed negative multiplier in the entire mutation set at 0.8x — it lowers an item's sell price below its base.

Brown muddy gradient overlay — the visual is a warning, not a flex. Applied to a Scrap Dominus ($565 base, the canonical mutation-stacking example from the mutation-strategy guide), a single Dirty roll lands the item at roughly $452 pre-stack.

In Depth

Dirty applies a 0.8x multiplier to an item's sell price. The mutation is identified visually by its brown muddy gradient overlay, and per the entity record it is obtainable through normal play (`obtain: yes`).

Like every confirmed mutation, Dirty contributes additively when stacked with other mutations on the same item. The mutation-strategy guide states the rule plainly: "When an item rolls multiple mutations, the multipliers ADD — they do not multiply." A Silver (2x) plus Gold (4x) item sells for 6x base, not 8x. Read Dirty's 0.8x the same way — it contributes 0.8x to whatever the total stack multiplier ends up being, not as a standalone "0.8x on top of everything else" effect.

Concretely: a Scrap Dominus ($565 base) with a single Dirty roll lands at roughly $452. The same Scrap Dominus with the same Dirty plus a Void (35x) lands at ($565 × (0.8 + 35 − 1)) = $19,662 — the additive math is what makes high-base items the right place to chase Dirty stacks, not low-base junk loot.

Mechanics

  • Multiplier: 0.8x (numeric 0.8), applied at sell time.
  • Tier: negative — the only mutation in this tier among the 24-mutation roster.
  • Stacking rule: additive (not multiplicative). Multiple mutations on the same item combine into a single summed multiplier, per the mutation-strategy guide.
  • Visual identifier: Brown muddy gradient overlay.
  • Area-agnostic: the mutation system applies to every item regardless of which area's auction it came from — Junk Yard, Back Alley, Farmyard, and Shipyard all roll under the same rules.
  • Source confidence: multiplier value verified against existing entity data; drop rates and per-area odds explicitly NOT documented per the mutation-strategy guide.

Pros & Cons

Pros

  • 0.8x contribution to any item it rolls on — meaningful payout when applied to high-base loot.
  • Additive stacking means this mutation always contributes its full value to a combined stack — no diminishing returns.
  • Light multiplier — still positive, and contributes additively to stacks even if it does not pay off massively on its own.
  • Area-agnostic — can roll on items from any of the four areas, so chasing it does not lock you into a specific progression stage.

Cons

  • Stand-alone value is small — a single roll without other mutations on the same item produces only a modest premium.
  • Drop rates and per-area odds are not publicly documented — strategic planning relies on volume play rather than targeted chasing.
  • This mutation lowers sell value rather than raising it — selling a Dirty item raw destroys margin.
  • Combining mutations requires repeated favourable rolls on the same item, which the public wiki does not document as a controllable process.

Quick Reference

Multiplier0.8x
Numeric Value (for stacking)0.8
Tiernegative
Visual IdentifierBrown muddy gradient overlay
ObtainableYes (drop conditions not exhaustively documented)
Stacking RuleAdditive — combines with other mutations as a sum, not a product (mutation-strategy guide)
Source ConfidenceMultiplier verified against existing entity data + mutation-strategy guide

How To Use

  1. Use the Mutation Stacker calculator (/tools/mutation-stacker) to model Dirty's 0.8x contribution against any item base price before chasing the roll on auction.
  2. Stack Dirty with other mutations to maximise return — remember the additive rule: a 0.8x plus another 5x mutation lands at 5.8x total, not 4x.
  3. Target Dirty rolls on the highest-base items you can afford to bid on — Shipyard machinery (Industrial Robot Arm, Hydraulic Press) and Exclusive accessories (Gangster Dominus class) pay back the multiplier most clearly.
  4. Do not sell Dirty items raw — even one additional positive mutation on the same item cancels the negative multiplier, per the mutation-strategy guide's first stacking rule.
  5. Track which auctions and areas tend to produce mutated items in your sessions — public sources do not document drop rates, so the only meaningful data is your own observation.

Patch History

  • Patch-level history for this mutation is not publicly documented on the Storage Hunters Wiki at the time of writing. Refer to the official Roblox game page for the latest in-game update notes.

Pairs Well With

Frequently Asked Questions

What does the Dirty mutation do?
Dirty applies a 0.8x multiplier to an item's sell price. The multiplier is additive when combined with other mutations on the same item, per the mutation-strategy guide.
How does Dirty compare to other mutations?
Dirty is a negative-tier mutation. It sits alone in the negative bracket. The full tier table is on the mutation-strategy guide.
Does Dirty multiply or add with other mutations?
Adds. The mutation-strategy guide is explicit: "When an item rolls multiple mutations, the multipliers ADD — they do not multiply." A 0.8x plus a 5x mutation on the same item lands at 5.8x total, not 4x.
Where should I chase Dirty rolls?
On the highest-base items you can afford to bid on. Confirmed high-base loot includes Shipyard machinery (Industrial Robot Arm, Hydraulic Press, Long-Haul Truck) and Exclusive accessories (Gangster Dominus class at $15,000 base). A Scrap Dominus ($565 base) plus Dirty lands at roughly $452 as a concrete reference.
What does Dirty look like visually on a shop shelf?
Brown muddy gradient overlay. The visual identifier is the easiest way to confirm a roll at a glance.
Is Dirty obtainable through normal play?
Per the entity record, this mutation is flagged as obtainable. Specific drop rates and per-area odds are not exhaustively documented in publicly available community sources at the time of writing — the mutation-strategy guide explicitly calls this out as a documentation gap.
Can I use the Mutation Stacker calculator to model Dirty?
Yes. The Mutation Stacker tool (/tools/mutation-stacker) loads all 24 mutations with their numeric multipliers and the catalogued item base prices, so you can model any stack involving Dirty against any catalogued item before chasing the roll.
Should I always sell Dirty items at full price?
Almost never raw. Dirty's 0.8x multiplier lowers sell value below base. The mutation-strategy guide's first stacking rule is explicit: even one additional positive mutation on the same item cancels the Dirty penalty — so stack before selling whenever possible.